We are able to reach all major mobile platforms with exceptional user experiences not possible in any other cross-platform framework.” – John Thornton, Wordament CreatorĬahill and Thornton have started working on their second game. “The success of the game would not have been possible without Xamarin. When they began porting with Xamarin, they were thrilled that large portions of the C# code that powered their existing Windows Phone application would work seamlessly on iOS. I can’t overstate how much more efficient that made us.” – Jason Cahill, Wordament Creator “Xamarin gave us the power to work in one set of development tools. With the app already in C#, Xamarin made it easy for Wordament’s developers to build on that success and bring the game to iOS and Android users, while continuing to develop in Visual Studio. The simple and compelling gameplay experience is addictive, leading to a high rate of player retention and repeat engagement. Wordament has attracted a large following of loyal players. The game was created by Microsoft veterans John Thornton and Jason Cahill, written in C# and published in the Windows Phone store in 2011. One of the most compelling success stories to emerge from that initiative is the tale of Wordament. After the Windows Phone platform launched in 2010, Microsoft wanted to encourage the company’s talented developers to build apps and jump-start the new platform’s software ecosystem.
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